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A great guide to Unity3D. Everything is analyzed in detail. Learn with us
The appendix shows and describes in detail the basics of creating games in Unity3D. There is a great example of creating a scene. All methods of saving games are described, classes: object, transform, time, mathf, rigidbody, Raycast. Disassembled on the details of each type of collider, lighting. The creation of multiplayer is shown. Many attributes are described for the convenience of working with variables. It also shows how to compile the game on Android.
Selected books on the study of Unity in Russian. They can be easily downloaded.
Last updated on Oct 26, 2018
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Справочник по Unity
1.4 by TO SVININA
Oct 26, 2018