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Player versus player turn based strategy game based in outer space.
*** THIS IS AN EARLY ALPHA VERSION! ***
Endless Horizons is a turn based player versus player game.
Objective:
- Destroy your opponent base (Warp Gate) while protecting yours.
The game is divided into rounds. On round start the following happens:
- Resource extractors extract resources.
- Movement points & attacks are replenished.
Within the round players take alternating turns, each spaning one action. An action can be:
- Special Ability
- Building.
- Moving.
- Firing.
- Using a special ability.
Actions take one action point, except for firing and corvette special action.
You have 3 resource types:
- Resources – used to build ships & structures. Acquired by constructing Extractors on Planets or using Warp Gate special ability.
- Population – used to support ships, claimed when a ship is built, released when it is destroyed. Acquired by constructing Living Pods.
- Action points – needed to perform actions. Acquired by capturing Artifacts or building Command Hubs.
Building:
- You can only build in your warp zone.
- To expand the warp zone build Warp Linkers or mobile Warp Prism ships that can be deployed into Warp Linkers using their special action.
- Click on a planet or empty tile in your warp zone to build.
Moving:
- Your ship movement is determined by its movement points.
- The area in which you can move is shown as white zone.
- Each move action consumes 1 action point.
Firing:
- Some ships can fire more than once (amount of shots shown as swords near the ship).
- Firing does not consume action points, but it does end your turn.
- You can move and fire in the same turn, that will consume 1 action point and 1 attack.
Special actions:
- Warp Gate (main building) – gives 1 resource. This is conveniently places in lower left corner as your default action.
- Extractor – consumes the planet, giving you extractor cost + half of the remaining planets resources.
- Laser Tower – replenishes one attack.
- Warp Prism – deploys into Warp Linker.
- Corvette – consumes one shot and provides extra movement. Does not consume an action point.
- Rocket Frigate – deploys into stationary form, greatly increasing its attack range and visibility but removing ability to move.
- Deployed Rocket Frigate – packs up into mobile form, reducing its attack range and visibility but adding ability to move. Movement points are restored at the start of new round.
Last updated on Dec 21, 2015
Minor bug fixes and improvements. Install or update to the newest version to check it out!
Caricata da
Esze Shaparritho De Daniel Galeana
È necessario Android
Android 2.3.2+
Categoria
Segnala
Endless Horizons (alpha)
1.0.2 by Tiny Lab Productions
Dec 21, 2015