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2021-01-03
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Hello help me.. Please How can I fix this? 
```
1.22.0.f1288
Disconnected: Offline/Server

InitializationException:  Firebase modules failed to initialize: messaging (missing dependency)
Firebase.FirebaseApp.CreateAndTrack (Firebase.FirebaseApp+CreateDelegate createDelegate, Firebase.FirebaseApp existingProxy) (at :0)
Firebase.Messaging.FirebaseMessaging+Listener..ctor () (at :0)
Firebase.Messaging.FirebaseMessaging+Listener.Create () (at :0)
Firebase.Messaging.FirebaseMessaging..cctor () (at :0)
CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)
AppManager.CreateSystem[T] () (at :0)
AppManager.CreateInitialManagers () (at :0)
AppManager.FinishInitialization () (at :0)
CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)
CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)
UnityEngine.Events.UnityEvent.Invoke () (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)
Rethrow as TypeInitializationException: The type initializer for 'Firebase.Messaging.FirebaseMessaging' threw an exception.
CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)
AppManager.CreateSystem[T] () (at :0)
AppManager.CreateInitialManagers () (at :0)
AppManager.FinishInitialization () (at :0)
CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)
CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)
UnityEngine.Events.UnityEvent.Invoke () (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

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  • 2022-03-07

    Same

  • 2022-04-14

    They keep retrying to recconect, could not reach storage space, the apk keeps getting discconected. App has problems with LOADING. The package is too big.

    Go to settings and enable everything then clean up some data and download lucky patcher and manage the app.

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